T-3 Sholo Guti
Also written T3 Sholo Guti · a T-3 game on zen2play
Sixteen T3rminators. Sixteen Soldiers.
Sholo Guti, the jumping game of Bengal, on 37 golden circles, in T-3 dress. Step along the lines, jump an enemy piece to capture it, and chain your jumps - the side that captures all sixteen wins.
- Free to play
- Games of 10, 15, 30 or 60 minutes
- Play a person, or Zen when nobody is free
A chain of captures in one turn, from a game Zen played.
How it plays
37 golden circles: a five-by-five grid with a triangle at each end, joined by white lines - the rows, the columns and the diagonals that cross every other circle, running on through the triangles. Pieces stand on the circles and move only along the lines. Both sides have sixteen pieces with the same powers; the Soldiers act first, and the sides take turns, one action each. Every action is final.
Set up
Each side fills the two grid rows nearest it and its triangle: sixteen pieces each. Only the middle row starts empty.
Step
A step is one circle along a line to a free neighbour - forwards, sideways or backwards, from the very first move. A diagonal step only where a diagonal is drawn.
Capture
Jump an enemy piece next to you along a line to the free circle just beyond it, and it is captured. Capturing is compulsory: when you can, you must.
Chain
After a jump, if the same piece can jump again, it must - changing direction as it likes - until no jump is left. When several captures are open, you choose which to play.
Guard, then win
A piece with another piece right behind it on the line cannot be jumped. Capture all sixteen of your opponent's pieces - or leave them no move - and you win. Forty turns in a row without a capture is a draw.
Guard each other
Keep your pieces backed up and lone pieces out of reach.
Capture all sixteen
The last capture of a game Zen played.
Rules at a glance
Who moves first?
The Soldiers. Then the sides take turns, one action each: a step or a capture, never both.
Must I capture?
Yes. When a jump is open you must take one, and a chain goes on until no jump is left. The board lights only the captures you may play.
Is there a draw?
Forty turns in a row without a capture is a draw. Repeating a position for the third time with your own move loses.
How long is a game?
10, 15, 30 or 60 minutes each, 15 by default, and 2 minutes for every move. Your first move within 60 seconds, or the game is abandoned.
What does a win earn?
Beat a person and gain 6 points; lose and give up 3; a draw changes nothing. Everyone starts at 1000. Games against Zen are not rated.
Who can I play?
A person, or Zen Calm and Zen Master, our computer players, always clearly labelled. Against Zen you choose your side; against a person the sides are drawn at random.
Sixteen a side, and the middle row is open
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