T-3 Ships
Also written T3 Ships · a T-3 game on zen2play
Every ship gets its own. Land a T3rminator beside each T-3ship.
T-3 Ships is a placement logic puzzle played worldwide, flown with our own T-3ships. Each ship needs one T3rminator™ of its own beside it; T3rminators never touch; and the number beside every row and above every column says how many T3rminators it holds. Land them all — and watch every count turn green.
- 6×6, 8×8 and 9×12
- Easy, Medium and Complex
- Exactly one answer, no guessing
- 15, 30 or 45 minutes
A solved 6×6 from the game: every T-3ship has its T3rminator.
Four rules
The T-3ships stand fixed on the board. Land T3rminators on the open squares so that:
One for each ship
As many T3rminators as T-3ships, and each ship paired with a T3rminator of its own — never two ships sharing one.
Side by side
A ship's T3rminator stands directly above, below, left or right of it. Meeting at a corner does not count.
Never touching
No two T3rminators touch — not by a side and not at a corner. Ships may touch ships.
The counts
The number beside a row and above a column is exactly how many T3rminators that line holds. A met count turns green.
Playing
Tap an open square to land a T3rminator, tap it again for a × (a square you know is empty), and tap once more to clear it. The × is only your note: you never need it to finish. A T3rminator may stand beside two ships — it still pairs with only one. Show mistakes rings T3rminators that touch, a line over its count, and T3rminators that cannot all pair.
Every puzzle can be solved by thinking
Each puzzle has exactly one answer, and every step to it can be reasoned out — you never have to guess. Stuck? Show hints names the next idea and shows where it applies.
Thinking it through, with pictures
Each example is a real puzzle from the game, before and after one idea. Every example was checked by the T-3 Ships engine.
Step by step, until every ship has its own
A Medium 6×6 from the game, solved one idea at a time.
Three sizes, three levels
6×6
Quick boards at every level — Easy, Medium and Complex. A good place to learn every idea above.
8×8
More ships competing for the same squares: every Medium needs the pairing and room ideas more than once, and every Complex needs at least two look aheads.
9×12
Nine columns, twelve rows, made for the phone held upright. The deepest boards: a Complex here can need a long chain of look aheads before it gives way.
Your time
Pick 15, 30 or 45 minutes. The clock starts with your first move.
Green counts
A line holding exactly its count lights its number green, so you see your progress at a glance.
Show solution
Stuck? The answer is there — but a shown puzzle does not count as solved.