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T-3 Explodes

Also written T3 Explodes · a T-3 game on zen2play

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Traditional Games · T-3 Explodes

Set off the chain. Take the board.

T-3 Explodes is our take on the strategy and logic game played round the world as Chain Reaction: the same explosions, with our T3rminators, on 5 × 5 and 8 × 8 boards for 2 players, with Zen Calm and Zen Master to play against.

Free to play. No dice and no draws: the last player with T3rminators on the board wins. Play people, or Zen.

A T-3 Explodes game on the 8 by 8 board

A real game Zen played: Red against Green on 8 × 8, forty placements in.

How it plays

Every cell has a limit: the number of its neighbours - up, down, left and right, never diagonal.

1

Add a T3rminator

On your turn tap an empty cell or one of yours: one T3rminator is added. You can never place on a rival's cell.

The limits: 2 in a corner, 3 on an edge, 4 inside
2

Explode

A cell that reaches its limit explodes: one T3rminator flies to each neighbour, and every cell it reaches becomes yours - all of its T3rminators with it.

A burst turns a rival's cell Red without exploding it
3

Last one standing

A player with no T3rminators left has lost. The player with T3rminators on the board wins - the game ends the moment that happens, even in the middle of a chain.

A finished game: one colour left

One T3rminator, one chain, half the board

A cell that receives a T3rminator and reaches its own limit explodes in the next wave - and so on. The whole chain is your one turn.

Before: Red adds one T3rminator to the ringed cell

Before: Red adds one T3rminator to the ringed cell.

After: the chain turns the rival's group Red

After: wave after wave, the chain turns most of Green's corner Red.

Read the board before you add a T3rminator

A cell one T3rminator below its limit is primed - one more and it explodes. Primed cells shiver on the board.

Red's primed corner, edge and inner cell

Primed: a corner with 1, an edge cell with 2, an inner cell with 3.

Play like Zen Master

Count the threats. Before each move, look for every primed cell - yours and your rivals'. A rival's primed cell next to your stack can take the whole stack in one burst.

More T3rminators is not more strength. A few well-placed ones often turn a much bigger group.

Build chains, not piles. Primed cells side by side explode one after another.

Two boards, two players

Pick a board in the Board size card beside the game.

5 × 5 Quick

Twenty-five cells, two players: fast and fierce. Nobody can be knocked out until each player has placed four T3rminators.

Move 3 on 5 by 5: Blue lost its T3rminator but is still in

8 × 8 Strategy

Sixty-four cells, two players: room to build and to plan the big chain.

People or Zen

Play a person, or Zen Calm (two moves ahead) and Zen Master (deeper).

Your colour

Red, Green, Blue or Purple: pick yours; the others take the rest.

Clock

30 seconds a move (60 for your first); against a person 10, 15, 30 or 60 minutes each.

Rating

Two-player games against people: +6 a win, −3 a loss, a rating for each board. Games against Zen are never rated.

Rules at a glance

Can a game be drawn?

Never. Explosions never create or lose T3rminators, and every chain ends - with one player left, or with the board settled.

Can I pass or undo?

No. Every turn adds one T3rminator, and a placed one stays.

What if a cell gets more than its limit?

It loses exactly its limit and keeps the rest. At the very end a cell can hold more than three T3rminators: tap it to count them.

When can I be knocked out?

Only after the opening: both players have placed once on 8 × 8, four times on 5 × 5.

What if a player leaves?

Resigning or running out of time loses, and the other player wins - against a person or against Zen.

How is a move written?

By its cell, column letter then row number: c3. a1 is the bottom-left corner.

One T3rminator can change everything.

Sign in and set off your first chain in under a minute.