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a2AirStrikes

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Play a2AirStrikes free

Young minds, sharp reasoning. Every square is decided by a reason you can say out loud: the careful, step-by-step thinking behind mathematics, science and planning.

zen2play puzzles

Find the hidden arsenal. Launch it.

a2AirStrikes: an Indian styled logic puzzle, with our own design and mechanisms. India’s missiles (a2Agni, a2Trishul, a2Prithvi, a2Akash) are hidden in the sky. Find them from the numbers. The numbers beside each row and under each column count the squares that hold a missile part, and missiles never touch. Find every one, and watch them lift off.

How it works
  • 4×4 (kids learn) · 6×6 · 9×9
  • Classic and Radar
  • Easy, Medium and High complexity
  • Hints that teach
  • One answer, no guessing

A solved 6×6 from the game.

How it works

Three rules, and a lot of thinking

1

The numbers count parts

The number beside a row, and under a column, says how many of its squares hold a part of a missile.

2

Missiles never touch

Each missile lies straight, across or down. No two missiles touch, not even at a corner.

3

Find the whole arsenal

You always know which missiles are hidden. Drop each one on the board, turn it, and the puzzle is solved when every number is met.

Every missile wears the same livery, so a part never tells you which missile it belongs to: only its length does. A 6×6 hides one a2Agni, one a2Trishul, one a2Prithvi and two a2Akash; a 9×9 hides ten missiles - one a2Agni, two a2Trishul, three a2Prithvi and four a2Akash. The kids' 4×4 hides just three: one a2Trishul, one a2Prithvi and one a2Akash.

Learn the moves

Reading the numbers, with pictures

Each move below comes from a real a2AirStrikes position. The left picture is what you know; the right one is what follows. The squares the move reads are tinted; the dashed rings are what it decides. Every example was checked by the a2AirStrikes engine.

✕ red: no missile partround token: a missile part, its missile not yet knownblack dot: a square the puzzle shows clear
A whole puzzle

Step by step, to the last missile

A 6×6 from the game, solved one reason at a time. These are the same sentences "Show me the next step" gives you while you play.

Your game

Two modes, three sizes

Classic The numbers, and a square or two the puzzle shows you.

Radar Radar pings instead: a ping is a clear square, and its number counts the missile parts in the 8 squares around it.

4×4 (kids learn) Three missiles on big squares, solved with the first moves above alone: the place to start for young players.

6×6 Five missiles: quick, and rich enough to need every move above.

9×9 Ten missiles, for serious players.

6×6 comes in Easy (very easy, for children), Medium and High complexity; 9×9 in Medium and High.

Fair play

One answer, no guessing

Every puzzle has exactly one answer, reachable by reasoning alone. You get each puzzle once before any comes round again. New to it? Open Learn: eight short lessons, one rule each. Stuck? Show me the next step explains the next reason, and never just hands you the answer.

Ready to find them?

Free to play on zen2play. Sign in and start with a 6×6 Classic.